John Bell: Blog
It's like Twitter on Ritalin
It's like Twitter on Ritalin
Oct 30th
Researching the history of criticality accidents made me wonder how accidental exposure to massive levels of radiation became the de rigueur method of achieving superhero-dom. And, while I suppose comic book writers would have a well-formed opinion or two on this, I decided to ask a group of people whose point of view I’d never seen–actual nuclear scientists.
via The Blue Flash: Nuclear Accidents and the Origins of Superhero Origins — Boing Boing.
Oct 12th
There’s a bit of discussion right now about a working paper coming from Serguei Netessine and Tom F. Tan at Wharton that’s wondering how solid the Long Tail effect really is. A lot the criticism seems to come down to some definitions:
Anderson is also author of The Long Tail: Why the Future of Business Is Selling Less of More. The key difference between the opinion of the book and the study by Wharton researchers is how they define “hits” and “niches.” In the book, Anderson focuses on the definition of hits in absolute terms such as the top 10 or top 1,000 products, while Netessine and Tan argue that, to take growing product variety into account, one has to define popularity in relative terms, such as the top 1% or top 10% of products, to properly assess the presence or absence of the Long Tail.
The question of absolute v. relative definitions can obviously be looked at either way, but it seems to me that the real question is not how many total products are available (relative) but how many products are available that would not be were Netflix not shooting for the niches. That is, if we define a hit as the top 1% and 3000 movies are stocked by a standard brick and mortar company that isn’t capable of the logistics of being a Long Tail business, then the top 30 movies are the hits across the entire industry. For there to be a meaningful comparison between standard and Long Tail you’d have to consider that Long Tail is based on the premise that inventories are expanding and that is one of the things it is looking at, not try to calculate the expanding inventories into the definition of hits and niches. So I guess I have to agree with Anderson on that one.
Of course, this definitional question doesn’t change some of the very good points that the paper brings up about how the Long Tail effect is being used now. The most important one to me is the criticality of recommendation systems in a Long Tail business. All those niche products are just overhead if consumers don’t know they’re there. Netflix is obviously aware of the problem, given that the data used in this study was released by Netflix as part of a million dollar contest to improve their recommendation system. Based on my own experience as a Netflix customer, I have to say improvement is sorely needed–though I might question whether the recommendation system itself is the issue or the horribly non-browsable interface Netflix uses. (Well, really interfaces plural, since a large part of the problem is how they bounce back and forth between different looks depending on how you get to the data…but that’s a different discussion.)
It makes me wonder how much social recommendations are actually useful for Netflix. I don’t use that system myself, and it wouldn’t be visible in the data used in this study which was just of ratings data, but it seems like improvements to the social tools used by Netflix would provide a far superior recommendation system to the algorithms developed in the competition. For me, the issue is the lack of control that Netflix gives its customers. For instance, I don’t have any ability to choose which movies I’ve rated or rented will be visible to which friends in any sort of granular way. There’s no official integration between the closed “Netflix friends” community and other social networks, at least that I can find on Netflix’s site. That alone would be incredibly valuable; the idea of social networking is to make the person the center of knowledge, not the network, and Netflix’s friends don’t allow that.
via Rethinking the Long Tail Theory: How to Define ‘Hits’ and ‘Niches’ — Knowledge@Wharton.
Oct 9th

“We need not destroy the past; it is gone. At any moment it might reappear and seem to be and be the present. Would it be a repetition? Only if we thought we owned it, but since we don’t, it is free and so are we.”
John Cage, Lecture on Nothing
I have an article up in this month’s issue of the Open Source Business Resource journal with an introduction to some of the work I do at the Still Water lab. It looks at how we are applying the ideas of open source software development to other types of creative production and preservation in The Pool and the Variable Media Questionnaire. Cage’s quote above opens the article and neatly summarizes one of the assumptions built into the VMQ: creation is a constant act of renewal. Much like software, art is only finished until the next version is released.
Sep 16th

EA has a new game coming out, shockingly enough. You might be able to guess its name from the image above, or maybe you can tell it from the couple of times it was mentioned in Ars’ coverage of its controversial advertising campaign.
Why exactly it’s controversial, though, I’m not sure. It’s really not doing anything any worse than advertisers have done in the past, and it’s far better than many. The interesting part is that they’re actually admitting what they’re doing. As in many things, it’s all about framing an action with an idea, and EA has decided that their idea is sin. The fact that what they identify as sin is no different than what goes on all the time is a bit telling about the advertising industry in general.
I suspect what people are really reacting to is two things: the trap and the exposure. It’s a trap in the sense that there’s a damned if you do, damned if you don’t sense for the people who would like to react negatively to the campaign. If they talk about it, it’s advertising, if they don’t, they’re missing the opportunity to throw stones (and who doesn’t want to do that?). Exposure is what I already mentioned; these are the things that go on all the time anyway, and now they’re being labeled as sin. That people are outraged by it is even more telling about the level of cognitive dissonance that’s floating around in the average ad target’s brain.
Sep 16th
Frank Rose’s Wired column asks if advertising on social networking sites is inherently a flawed process because users aren’t interested in advertising in the same place that they’re talking to their friends. (Ted McConnell, head of interactive marketing and innovation at Procter & Gamble, even has the priceless quote: “What in heaven’s name made you think you could monetize the real estate in which somebody is breaking up with their girlfriend?”) But after reading Rose’s reasoning, I’m left with a few questions:

Sep 7th

Wired had an article a couple weeks ago* on studies showing that the placebo effect is more effective now than it used to be. It seems that while the big US drug companies thought they were just fleecing customers with massive ad campaigns ever since the FDA allowed direct advertising in 1997, they were actually healing them! That’s the theory being advanced in the article, at least. Interestingly enough, it points in the direction of drugs being assisted by holistic care–not in the odd pseudo-sciencey way the term is often used, but using the real definition and viewing the entire human body as an interdependent system rather than relying only on precisely targeted drugs and therapies.
*In unrelated news, Slashdot appears to have missed the 60-second news cycle memo.
Sep 5th

Photo by Leo Reynolds
Hackaday has a stop-and-think article up suggesting that we don’t need phone numbers any more. The initial reaction is that it kind of makes sense–just like IP addresses, phone numbers are really just obscure combinations of numbers that humans aren’t all that great at remembering. That’s why DNS was invented, and the author’s idea is that phone numbers could use a similar DNS system (stop being redundant!) to replace numbers with something like phone://family.johndoe2155.voice/john_at_home.
But after that initial reaction the problems start to crop up. The obvious one is the lack of namespace. Googling John Bell reveals both historical figures and many, many people running around today sharing my name, including several in what could be considered my general field. Humans reuse names far too often to have any hope of keeping a DNS scheme unique, and there aren’t even trademarks to fall back on like there are in the business world. (The fairness of that is kind of questionable in any case.) So we’re left with what you see in his example: a human readable name with yet another random number stuck on the end of it. We’re back to the days of Pennsylvania 6–5000 again, which doesn’t seem a whole lot better than the digits-only system we have now.
Of course, the DNS system isn’t exactly immune from namespace problems. Technically, it falls back to IP, which is similar to the unique-and-forgettable-number system that runs our telephones (and speaking of forgettable, we won’t even discuss IP6). Given how difficult it’s becoming to find a domain that’s both intelligible and not taken, it seems like DNS has the same problem as the telephone URI suggestion, it just had a larger selection pool and smaller user base to start from. It seems like a better solution to both problems is necessary. Read the rest of this entry »
Sep 4th
A while ago Ars had a writeup on Stardock’s CEO saying that they think copy protection is counter-productive. Here’s the money quote:
“The reason why we don’t put copy protection on our games isn’t because we’re nice guys. We do it because the people who actually buy games don’t like to mess with it. Our customers make the rules, not the pirates. Pirates don’t count”
It’s a pretty obvious point that’s been brought up again and again in the RIAA/MPAA quagmire. Another word for piracy is advertising. Depending on which study you look at, piracy has either a neutral or positive effect on sales. The logic is pretty simple: downloaders tend to download because their either don’t have the money to pay or because whatever it is they’re downloading isn’t available through other convenient means. Either way, there’s no sale lost. On the other hand, sales are often gained when the halo effect kicks in and users buy associated content based on what they’ve already seen.
In the case of software it’s usually worse because the copy protection tends to be more intrusive than a DVD’s passive CSS encryption or a CD’s Autoplay blocker (though not always). Software that phones home not only has potential privacy implications but also becomes dependent upon the company keeping their servers running. It enforces the legal point that you’re really just licensing software, not buying it, even when you get it on a DVD at Best Buy. I wouldn’t get too comfortable with iTunes or Amazon either…just wait for Windows Live.
Sep 4th
Add-Art is a free FireFox add-on which replaces advertising on websites with curated art images. The art shows are updated every two weeks and feature contemporary artists and curators.
Interesting project that goes a step beyond AdBlock (which it’s based on) and replaces ad images on a site with something they find a bit more desirable. It works by tapping into FireFox’s user base. Making their project into a plugin makes keeping people’s attention irrelevant; since a plugin is a one-time install, all they need to do is grab your notice for a few seconds and your participation is locked-in until you manually go in and uninstall. Like impulse buying, they don’t need you for any longer than it takes you to plunk down your cash or hit install.