Passing Through: Radioactivity is the Path to Power

Research­ing the his­tory of crit­i­cal­ity acci­dents made me won­der how acci­den­tal expo­sure to mas­sive lev­els of radi­a­tion became the de rigueur method of achiev­ing superhero-dom. And, while I sup­pose comic book writ­ers would have a well-formed opin­ion or two on this, I decided to ask a group of peo­ple whose point of view I’d never seen–actual nuclear scientists.

via The Blue Flash: Nuclear Acci­dents and the Ori­gins of Super­hero Ori­gins — Boing Boing.

Digestion: Rethinking the Long Tail Theory

Photo by Amanda Gyllenhaal

Photo by Amanda Gyllenhaal

There’s a bit of dis­cus­sion right now about a work­ing paper com­ing from Ser­guei Netes­sine and Tom F. Tan at Whar­ton that’s won­der­ing how solid the Long Tail effect really is.  A lot the crit­i­cism seems to come down to some definitions:

Ander­son is also author of The Long Tail: Why the Future of Busi­ness Is Sell­ing Less of More. The key dif­fer­ence between the opin­ion of the book and the study by Whar­ton researchers is how they define “hits” and “niches.” In the book, Ander­son focuses on the def­i­n­i­tion of hits in absolute terms such as the top 10 or top 1,000 prod­ucts, while Netes­sine and Tan argue that, to take grow­ing prod­uct vari­ety into account, one has to define pop­u­lar­ity in rel­a­tive terms, such as the top 1% or top 10% of prod­ucts, to prop­erly assess the pres­ence or absence of the Long Tail.

The ques­tion of absolute v. rel­a­tive def­i­n­i­tions can obvi­ously be looked at either way, but it seems to me that the real ques­tion is not how many total prod­ucts are avail­able (rel­a­tive) but how many prod­ucts are avail­able that would not be were Net­flix not shoot­ing for the niches.  That is, if we define a hit as the top 1% and 3000 movies are stocked by a stan­dard brick and mor­tar com­pany that isn’t capa­ble of the logis­tics of being a Long Tail busi­ness, then the top 30 movies are the hits across the entire indus­try.  For there to be a mean­ing­ful com­par­i­son between stan­dard and Long Tail you’d have to con­sider that Long Tail is based on the premise that inven­to­ries are expand­ing and that is one of the things it is look­ing at, not try to cal­cu­late the expand­ing inven­to­ries into the def­i­n­i­tion of hits and niches.  So I guess I have to agree with Ander­son on that one.

Of course, this def­i­n­i­tional ques­tion doesn’t change some of the very good points that the paper brings up about how the Long Tail effect is being used now.  The most impor­tant one to me is the crit­i­cal­ity of rec­om­men­da­tion sys­tems in a Long Tail busi­ness.  All those niche prod­ucts are just over­head if con­sumers don’t know they’re there.  Net­flix is obvi­ously aware of the prob­lem, given that the data used in this study was released by Net­flix as part of a mil­lion dol­lar con­test to improve their rec­om­men­da­tion sys­tem.  Based on my own expe­ri­ence as a Net­flix cus­tomer, I have to say improve­ment is sorely needed–though I might ques­tion whether the rec­om­men­da­tion sys­tem itself is the issue or the hor­ri­bly non-browsable inter­face Net­flix uses.  (Well, really inter­faces plural, since a large part of the prob­lem is how they bounce back and forth between dif­fer­ent looks depend­ing on how you get to the data…but that’s a dif­fer­ent discussion.)

It makes me won­der how much social rec­om­men­da­tions are actu­ally use­ful for Net­flix.  I don’t use that sys­tem myself, and it wouldn’t be vis­i­ble in the data used in this study which was just of rat­ings data, but it seems like improve­ments to the social tools used by Net­flix would pro­vide a far supe­rior rec­om­men­da­tion sys­tem to the algo­rithms devel­oped in the com­pe­ti­tion.  For me, the issue is the lack of con­trol that Net­flix gives its cus­tomers.  For instance, I don’t have any abil­ity to choose which movies I’ve rated or rented will be vis­i­ble to which friends in any sort of gran­u­lar way.  There’s no offi­cial inte­gra­tion between the closed “Net­flix friends” com­mu­nity and other social net­works, at least that I can find on Netflix’s site.  That alone would be incred­i­bly valu­able; the idea of social net­work­ing is to make the per­son the cen­ter of knowl­edge, not the net­work, and Netflix’s friends don’t allow that.

via Rethink­ing the Long Tail The­ory: How to Define ‘Hits’ and ‘Niches’ — Knowledge@Wharton.

Blatant Plug: Open Source Art

pool_release_stream

“We need not destroy the past; it is gone. At any moment it might reap­pear and seem to be and be the present. Would it be a rep­e­ti­tion? Only if we thought we owned it, but since we don’t, it is free and so are we.”

John Cage, Lec­ture on Nothing

I have an arti­cle up in this month’s issue of the Open Source Busi­ness Resource jour­nal with an intro­duc­tion to some of the work I do at the Still Water lab.  It looks at how we are apply­ing the ideas of open source soft­ware devel­op­ment to other types of cre­ative pro­duc­tion and preser­va­tion in The Pool and the Vari­able Media Ques­tion­naire.  Cage’s quote above opens the arti­cle and neatly sum­ma­rizes one of the assump­tions built into the VMQ: cre­ation is a con­stant act of renewal.  Much like soft­ware, art is only fin­ished until the next ver­sion is released.

Passing Through: Mail-E Email notifier

via Hack a Day.

Interesting Things: EAFail

circles

EA has a new game com­ing out, shock­ingly enough.  You might be able to guess its name from the image above, or maybe you can tell it from the cou­ple of times it was men­tioned in Ars’ cov­er­age of its con­tro­ver­sial adver­tis­ing cam­paign.

Why exactly it’s con­tro­ver­sial, though, I’m not sure.  It’s really not doing any­thing any worse than adver­tis­ers have done in the past, and it’s far bet­ter than many.  The inter­est­ing part is that they’re actu­ally admit­ting what they’re doing.  As in many things, it’s all about fram­ing an action with an idea, and EA has decided that their idea is sin.  The fact that what they iden­tify as sin is no dif­fer­ent than what goes on all the time is a bit telling about the adver­tis­ing indus­try in general.

I sus­pect what peo­ple are really react­ing to is two things:  the trap and the expo­sure.  It’s a trap in the sense that there’s a damned if you do, damned if you don’t sense for the peo­ple who would like to react neg­a­tively to the cam­paign.  If they talk about it, it’s adver­tis­ing, if they don’t, they’re miss­ing the oppor­tu­nity to throw stones (and who doesn’t want to do that?).  Expo­sure is what I already men­tioned; these are the things that go on all the time any­way, and now they’re being labeled as sin.  That peo­ple are out­raged by it is even more telling about the level of cog­ni­tive dis­so­nance that’s float­ing around in the aver­age ad target’s brain.

Digestion: Is Social Advertising an Oxymoron?

Frank Rose’s Wired col­umn asks if adver­tis­ing on social net­work­ing sites is inher­ently a flawed process because users aren’t inter­ested in adver­tis­ing in the same place that they’re talk­ing to their friends.  (Ted McConnell, head of inter­ac­tive mar­ket­ing and inno­va­tion at Proc­ter & Gam­ble, even has the price­less quote: “What in heaven’s name made you think you could mon­e­tize the real estate in which some­body is break­ing up with their girl­friend?”)  But after read­ing Rose’s rea­son­ing, I’m left with a few questions:

  • What in heaven’s name made any­body think adver­tis­ing was a good idea any­where?  Haven’t adver­tis­ers been com­plain­ing that view­ers skip ads ever since the inven­tion of the VCR?  Much less the DVR, TiVo was sup­pos­edly the death knell for the entire ad-supported TV system.
  • Along sim­i­lar lines, what made any­body think click­throughs are a good way to mea­sure the effec­tive­ness of adver­tis­ing?  The click­through rate on tele­vi­sion ads is 0%, same as news­pa­pers, mag­a­zines, and the lit­tle blow-in cards that fall out of cat­a­logs.  Until the web, adver­tis­ers never expected imme­di­ate response to their ads, so a con­sumer could be sit­ting at home watch­ing TV, inter­act­ing with their fam­ily (for cer­tain val­ues of “inter­act­ing”) and still be con­sid­ered a valid tar­get for ads.  Why is the goal of TV ads long-term brand recog­ni­tion and the goal of web ads imme­di­ate reaction?
  • There’s a key line in this arti­cle:  “[…] at least viral videos pro­vide some enter­tain­ment value — which is a lot more than you can say for those Social Ads on Face­book.”  Social ads fail because they do not pro­vide enter­tain­ment.  Despite Ted McConnell’s ideas, there is no rea­son why peo­ple are unwill­ing to mix social­iz­ing with adver­tis­ing, as long as the adver­tis­ing is actu­ally enter­tain­ing.  Do TV ads just show a screen full of text for 30 sec­onds?  Of course, peo­ple are annoyed with TV ads and would be with web ads as well; but there is an inher­ent quid pro quo in adver­tis­ing, and when view­ers don’t feel they’re get­ting their eyeball-time’s-worth, they’ll com­pletely shut down.
  • Rose focuses on astro­turfed ads on YouTube made by tra­di­tional ad com­pa­nies and notes that, not only do peo­ple know they’re astro­turfed, but they don’t even gen­er­ate any money for YouTube itself.  That’s changed some­what, as YouTube has been mak­ing more and more spon­sored videos avail­able.  But that is only half of the prob­lem Rose discusses…the other half is that the astro­turfed ads are still being made by ad com­pa­nies and so they don’t fit in with the rest of YouTube’s con­tent.  Why is there not a pro­gram where YouTube takes adver­tis­ing con­tracts and makes them avail­able as con­tests for user-generated con­tent?  The adver­tiser gets their ads, YouTube gets a cut for host­ing, and actual users get paid for the con­tent they’re mak­ing (and prob­a­bly far less than the ad com­pany they’re replac­ing, so the adver­tiser actu­ally ends up sav­ing money in the end).  Adver­tis­ing on broad­cast is easy because com­pa­nies are good at mak­ing broad­cast ads; adver­tis­ing on peer-to-peer requires buy­ing in to the entire peer-to-peer mind­set and mak­ing ads that fit the medium, even if that means let­ting some­body else make them for you.

Interesting Things: Placebos Do More Nothing Than They Used To

red-pill-or-blue-pill

Wired had an arti­cle a cou­ple weeks ago* on stud­ies show­ing that the placebo effect is more effec­tive now than it used to be.  It seems that while the big US drug com­pa­nies thought they were just fleec­ing cus­tomers with mas­sive ad cam­paigns ever since the FDA allowed direct adver­tis­ing in 1997, they were actu­ally heal­ing them!  That’s the the­ory being advanced in the arti­cle, at least.  Inter­est­ingly enough, it points in the direc­tion of drugs being assisted by holis­tic care–not in the odd pseudo-sciencey way the term is often used, but using the real def­i­n­i­tion and view­ing the entire human body as an inter­de­pen­dent sys­tem rather than rely­ing only on pre­cisely tar­geted drugs and therapies.

*In unre­lated news, Slash­dot appears to have missed the 60-second news cycle memo.

Harebrained Ideas: Why Do We Need Phone Numbers…or DNS?

Photo by Leo Reynolds

Photo by Leo Reynolds

Hack­a­day has a stop-and-think arti­cle up sug­gest­ing that we don’t need phone num­bers any more.  The ini­tial reac­tion is that it kind of makes sense–just like IP addresses, phone num­bers are really just obscure com­bi­na­tions of num­bers that humans aren’t all that great at remem­ber­ing.  That’s why DNS was invented, and the author’s idea is that phone num­bers could use a sim­i­lar DNS sys­tem (stop being redun­dant!) to replace num­bers with some­thing like phone://family.johndoe2155.voice/john_at_home.

But after that ini­tial reac­tion the prob­lems start to crop up.  The obvi­ous one is the lack of name­space.  Googling John Bell reveals both his­tor­i­cal fig­ures and many, many peo­ple run­ning around today shar­ing my name, includ­ing sev­eral in what could be con­sid­ered my gen­eral field.  Humans reuse names far too often to have any hope of keep­ing a DNS scheme unique, and there aren’t even trade­marks to fall back on like there are in the busi­ness world.  (The fair­ness of that is kind of ques­tion­able in any case.)  So we’re left with what you see in his exam­ple:  a human read­able name with yet another ran­dom num­ber stuck on the end of it.  We’re back to the days of Penn­syl­va­nia 6–5000 again, which doesn’t seem a whole lot bet­ter than the digits-only sys­tem we have now.

Of course, the DNS sys­tem isn’t exactly immune from name­space prob­lems.  Tech­ni­cally, it falls back to IP, which is sim­i­lar to the unique-and-forgettable-number sys­tem that runs our tele­phones (and speak­ing of for­get­table, we won’t even dis­cuss IP6).  Given how dif­fi­cult it’s becom­ing to find a domain that’s both intel­li­gi­ble and not taken, it seems like DNS has the same prob­lem as the tele­phone URI sug­ges­tion, it just had a larger selec­tion pool and smaller user base to start from.  It seems like a bet­ter solu­tion to both prob­lems is nec­es­sary. Read the rest of this entry »

Interesting Things: Ignore the Pirates

Captain-RogerA while ago Ars had a writeup on Stardock’s CEO say­ing that they think copy pro­tec­tion is counter-productive.  Here’s the money quote:

The rea­son why we don’t put copy pro­tec­tion on our games isn’t because we’re nice guys. We do it because the peo­ple who actu­ally buy games don’t like to mess with it. Our cus­tomers make the rules, not the pirates. Pirates don’t count”

It’s a pretty obvi­ous point that’s been brought up again and again in the RIAA/MPAA quag­mire.  Another word for piracy is adver­tis­ing.  Depend­ing on which study you look at, piracy has either a neu­tral or pos­i­tive effect on sales.  The logic is pretty sim­ple:  down­load­ers tend to down­load because their either don’t have the money to pay or because what­ever it is they’re down­load­ing isn’t avail­able through other con­ve­nient means.  Either way, there’s no sale lost.  On the other hand, sales are often gained when the halo effect kicks in and users buy asso­ci­ated con­tent based on what they’ve already seen.

In the case of soft­ware it’s usu­ally worse because the copy pro­tec­tion tends to be more intru­sive than a DVD’s pas­sive CSS encryp­tion or a CD’s Auto­play blocker (though not always).  Soft­ware that phones home not only has poten­tial pri­vacy impli­ca­tions but also becomes depen­dent upon the com­pany keep­ing their servers run­ning.  It enforces the legal point that you’re really just licens­ing soft­ware, not buy­ing it, even when you get it on a DVD at Best Buy.  I wouldn’t get too com­fort­able with iTunes or Ama­zon either…just wait for Win­dows Live.

Interesting Things: Add-Art

addart-demo

Add-Art is a free Fire­Fox add-on which replaces adver­tis­ing on web­sites with curated art images. The art shows are updated every two weeks and fea­ture con­tem­po­rary artists and curators.

Inter­est­ing project that goes a step beyond AdBlock (which it’s based on) and replaces ad images on a site with some­thing they find a bit more desir­able.  It works by tap­ping into FireFox’s user base.  Mak­ing their project into a plu­gin makes keep­ing people’s atten­tion irrel­e­vant; since a plu­gin is a one-time install, all they need to do is grab your notice for a few sec­onds and your par­tic­i­pa­tion is locked-in until you man­u­ally go in and unin­stall.  Like impulse buy­ing, they don’t need you for any longer than it takes you to plunk down your cash or hit install.